You can no longer be shown 3 trait-related augment choices within the same augment armory.Silver (T1) will now be seen much less, and Prismatic (T3) about the same as before. Gold (T2) Augments are now the standard and the most common augment you can expect to see.You can now reroll the currently presented augment choices once per game.Now, when you take a Crown or Soul Augment, you'll get 1 Emblem/Unit towards that trait, a unit in the trait, and an item that can be considered pivotal to that trait's core units. We've brought down the power of Crown and Soul Augments to better balance chase (hard to hit verticals) traits. We've adjusted some rules with what Augments you see by adding new outcomes, diversifying your options, and making Gold the new standard! You only get one per game, so use it wisely! With Treasure Dragon, moving the third Augment up also gives you some space before you have to enter another big brain decision making moment. For our third Augment, coming earlier allows you to better adjust your team comp to fully utilize the power of your final Augment choice. We are moving Augment selections to the beginning of a stage, creating a bigger moment as you transition from one stage to the next. Say goodbye to these Augments that failed to catch flight: Additional Augments were cut due to balancing issues, or just because we have replacements that are more fun. Most of these Augments created positioning challenges that while fun in G&G, felt crowded in Dragonlands which already brings a number of positioning rules through other means. In addition to the trait linked Augments from Gizmos & Gadgets, we've done away with a number of Augments that didn't make it through the portal to Dragonlands.
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